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Overview

PenPals is a great solution for those who need to quickly build a mobile app to write real letters and find new friends worldwide.


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Read Mobile and Web tutorials online


Android version of Panpals template


Watch the video preview of PenPals


Online documentation of PenPals app

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Description

PenPals is a full-working application (UI + Source Code) to find new pen friends and get the feeling of sending/receiving real letters!
Yes, that may happen because the messages you will send via the app will be delivered after a certain amount of days, depending on the distance between you and the receiver.

So this is not a common fast-chat or dating app. Instead, it brings you to that old-style feeling when we didn’t have cell phones, computers, and e-mails, but just a pen, a piece of paper and a stamp  :)

This app also allows users to also exchange Stamps by sending a request. It works in this way:
• User A selects one if his/her Stamps and sends an exchange request to User B
• User B gets a push notification and accepts such request
• User B selects one of his/her stamps and gets the User A’s stamp
• User A gets User B’s stamp

It has a lot of features like editing profile, attach a picture to a letter, remove and report Users, Location detection, search by Topics, Languages, and Countries, and much more.

Users don’t sign up or log in with a password, but just with a username and a valid email address. The app will send an email with a verification code in order to use all the application’s features. So, you absolutely need your own server with PHP enabled to upload a .php file into and allow your server to send emails through that file.

Avatars are pre-designed and included in the app.

The iOS and Android versions can share the same database on back4app!

The design is clean, code is commented and project folders and files are well organized in the package.

• Check out the Features section below to see what this app does.
• Read the online Documentation to learn how to configure the template’s features and the database (Parse Dashboard).
• Keep an eye to the Change Log on the bottom of this page when an update gets released.

Backend

It’s backend is by Parse Server and it’s hosted on back4app – NO MySQL database involved.
Parse Server is flexible, reliable, open source, based on Node.js and well supported by a large community of developers, and back4app is a great BaaS hosting website where you can configure your database, Push Notifications and other features in just a few clicks.

If you want to see a preview of the structure of the demo database, and also clone it in just a click, CLICK HERE!

If you want to use a nice Admin Panel to manage data of your database instead of using the Parse Dashboard, sign up for a FOREVER FREE account on Adminca.com and watch this video to see how to create a Panel for your Parse App.

Extended License

As per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users. In case your users will not be charged of money through your own version of this app, you can still buy it under a Regular license.
Therefore, you must buy this template under and Extended License if your plans are either one or more of the following:

  • Add In-App Purchase or any other Payment Gateway in the source code and publish the app for free on the App/Play Store – NOTE: If you want to publish your own version of this application for FREE only, then you can still buy it under a Regular License.
  • Publish this application as a PAID app on the App Store.
  • Transfer the live app of your own verison of this app on the App/Play Store to another owner by selling your ownership on flippa.com or similar marketplaces.

IMPORTANT: You are NOT allowed to sell or share the original source code of this template anywhere due to copyright infringement

Features

iOS Swift language – Native Xcode project – Edit the template as you wish with the power of Xcode and Swift.

Storyboard, iOS 9.0 and above, Universal – Run your app on all iOS devices

Backend with Parse Server hosted on back4app – Built on a great and reliable BaaS that offers many features with just a few clicks, it’s super easy to create and set up a database on back4app, as well as edit the Parse Server’s SDK code.

Filter search for Pen Pals – Find people by language, topics, countries and age.

Attach a picture to a letter – Make your correspondence great by uploading a picture to your messages

Custom verification system – After login or sign up, the app emails you a verification code. The Admin needs a hosting server with PHP enabled, like GoDaddy, Hostgator, etc.).

Report and Remove Users – Help he Admin to kep the community clean by reporting abusive content. The Admin must daily check the database for reported stuff and take action for it.

Save drafts of your letters – Before sending a message, you can save it in your drafts screen for later editing.

Echange Stamps with people – This cool feature allow users to give their stamps away and get new ones from friends.

See the correspondence – Read sent and received letters between your penpals.

Letters get a delay on delivery – Depending by the distance between each users, letters get delivered after a certain amount of time.

Select a stamp for your new letters – Browse tons of nice stamps – the Admin can add new ones in the code.

Facebook login – Quickly sign in or sign up with your Facebook account

Terms of Use and Privacy Policy HTML file (GDPR compliant) – The template contains an HTML file the Admin can edit to display his Terms of Service to the app’s users.

Send Push Notifications – The Admin can send a custom Push Notification to all registered users via the Parse Push Console on back4app.

AdMob Interstitial ads – Get some revenue from full-screen advertisement banners

Modern, clean design – The UI has been carefully crafted to offer the best user experience to your clients.

Online Documentation – Read the extensive guide of this template to be able to configure it properly.

PSD icons included in the package – App and buttons icons are stored into a PSD folder, for easy image replacement.

Requirements

The latest official version of Xcode – Beta versions of an IDE usually never work 100% properly, and the code of this app has been written using the latest official version of Xcode and you can download it from the Mac App Store. You must use it and avoid Betas.

An Apple Mac computer, updated to its latest OS version – It’s always good to keep your macOS up to date, technology keeps growing and I follow its changes, as well as updating my templates every time a new OS gets released.

An Apple Developer Account with an active iOS Development Program – This is needed for you to publish apps on the iTunes App Store. You can still edit this template on code without that account, but you won’t be able to run it on your real iOS device since you’ll need a Team ID.

Basic knowledge of Xcode and Swift language – You don’t need to be a skilled or professional developer, anyway it’s recommended to have at least the basic knowledge of what you’re dealing with, in order to be able to customize this template and publish your applications on the App Store.

A free account on back4app.com – You can create and edit your Parse App and database, get the necessary keys for configurations and test this template for free. It has limitations though, so please check the Pricing table and consider subscribing for a paid plan after your app got published on the App Store.

An active AdMob account – Unless you want to remove ads in this app, you need to sign up for an AdMob account to display them.

A real device to test the app before submitting it to the App Store – iOS Simulators may fail during tests, they are not reliable as a real device is, so I strongly recommend you to always run this application on a real phone/tablet. This is also suggested by Apple’s official Guidelines.

A hosting server with PHP enabled – I recommend you to use GoDaddy – NO 000webhost or other free domain providers. Upload the verification-email.php file included in the package to allow the application to send custom emails.

Change Log

January 17, 2020

- Removed the appleButton View from the Storyboard, because Apple wants apps to use its default 'Apple Sign in Button', no custom and well-designed buttons.

- Edited the Intro.swift file by adding some code to programmatically create the 'Apple Sign in Button' into the 'viewDidLoad()' function, and by replacing:
    @IBAction func appleButt(_ sender: Any) {
with:
    @objc func appleButt() {

- Removed these lines too:
    @IBOutlet weak var appleButton: UIButton!
    appleButton.layer.cornerRadius = 22

January 14, 2020

- Updated the 'main.js' file to properly call the Background Job with Parse Server 3.9.x version
** THIS MEANS NO CODE AND UI CHANGES, ONLY THE main.js FILE HAS BEEN EDITED, SO YOU SHOULD REPLACE YOUR OLD main.js FILE IN THE CLOUD CODE BOX ON BACK4APP**

January 13, 2020

- Added Apple Sing In button in the Intro controller of the Storyboard 
- Added the 'Sign In with Apple' capability in the Capabilities tab in XCode (YOU SHOULD TO THE SAME ON YOUR OWN IN YOUR PROJECT!)
- Edited the Intro.swift file by adding the Apple Sing In code
- Added an 'apple_icon' ImageSet in the Assets.xcassets folder
- Edited the Login and SignUp controllers in the Storyboard and their relative swift files

- Replaced:
    vc.modalPresentationStyle = .overFullScreen
    present(vc, animated: true, completion: nil)

with:
    navigationController?.pushViewController(vc, animated: true)

in all those @IBAction functions that instantiate the "Intro" controller of the Home.swift and Account.swift files. 

- Updated the online Documentation

December 23, 2019

- Updated the 'main.js' file to compile with the latest Parse Server 3.x version | Remember to update the Parse Server version of your app on back4app from the 'Manage Parse Server' section!

December 17, 2019

- Updated the 'main.js' file to compile with the latest Parse Server 3.x version.
** NOTE: IF THIS IS AN UPDATE FOR YOU, PLEASE DO THE FOLLOWING: **
1. Update your Parse Server to the latest version (currently it's 3.9.0) from the 'Manage Parse Server' section of your Parse App on back4app- unless you already have the latest version selected.
2. Upload the updated 'main.js' file into the 'Cloud Code Function' section of your app on back4app, overwrite the existing one and Deploy it.

November 11, 2019

Added this code into the 'Info.plist' file, in order to force Light Mode for the app even when the device is on Dark Mode:
    <key>UIUserInterfaceStyle</key>
    <string>Light</string>

NOTE: You can right-click on the Info.plist file and select 'Open As -> Source Code', then paste that code anywhere 

September 28, 2019

- Removed all frameworks from the 'Embed Frameworks' section of the 'Build Phases' tab
- Removed the code inside the 'Run Script' section (still in Build Phases)
- Replaced the Bolts.framework file with an older version - it's in the Parse folder

In this way, you'll be able to successfully Archive the app and submit your binary to the App Store

September 24, 2019

- Updated to Xcode 11, iOS 13
- Added a 'Launch Screen.storyboard' file to the project and customized it with an ImageView that contains the 'launch_screen' ImageSet - which was added into the 'Assets.xcassets' folder
- Assigned the 'Launch Screen' storyboard file to the 'Launch Screen File' field in the General tab 
- Removed the BrandAssets folder from the Assets.xcassets one
- Removed the row called 'Asset Catalog Compiler Launch Image Name - Brand Assets' from Build Settings
- Added this line of code above all instances of 'present(vc, animated: true, completion: nil)' due to iOS 13 new Modal system:
    vc.modalPresentationStyle = .fullScreen

- Downgraded the Facebook Login, Core and Share SDK frameworks to version 4.38.0, because the new SDK is not ready for iOS 13 yet :(
- Increased the height of the TopView in some Controllers of the Storyboard

** PLEASE NOTE: You may see a bunch of Buildtime warnings while running the app on your device via Xcode, saying:
"Auto Layout Localization: Views without any layout constraints may clip their content or overlap other views".
 Do not worry about it, just ignore those warnings - they aren't errors - and the app will still work perfectly and the design won't get messed up.

September 10, 2019

- Replaced the UIWebView with WebKitView in the 'TermsOfService' ViewController in the Storyboard
- Edited the code of the 'TermsOfService.swift' file, since Apple no longer accepts apps with UIWebView
- Changed 'Builds for' value from '9.0 and Later'  to 'iOS 11.0 and Later' in the File inspector of the Storyboard

July 20, 2019

- Added a script in the 'Build Phases' tab in Xcode that allows you to upload your Archive to the App Store Connect page (avoiding the ERROR ITMS-90087 issue).

** In order to update your own Xcode project, do the following:
• Download the updated project from your Downloads page
• Enter the Build Phases tab in the updated Xcode project
• Expand the 'Run Script' section and copy the code inside it.
• Open your own Xcode project and enter the 'Build Phases' tab
• Click 'Editor -> Add Build Phase -> Add Run Script Build Phase', and expand the 'Run Script' section that Xcode has created
• Paste the copied code and Clean your project.
• Finally, Archive it again
See this screenshot for details: https://i.postimg.cc/dtbMn4LP/runscript.png **

June 19, 2019

- Updated the .framework files in the 'AdMob' folder
- Updated the Facebook's .framework files in the 'Parse' folder to v5.0.0
- Added the FBSDK frameworks file and Bolts.framework in the 'Embedded Binaries' section of the 'General' tab in Xcode, as shown here: https://i.postimg.cc/WbK71ZQg/embedded-binaries.png

June 7, 2019

- Updated all .framework files of the 'Parse' folder with the Parse Sever 1.17.2 version
- Replaced all instances of 'PFFile' with 'PFFileObject' 

March 29, 2019

- Updated to Xcode 10.2 - Swift 5

March 22, 2019

- Updated AdMob SDK to 7.42.0 version, which means that I've added the following .frameworks files to the project:
   • GoogleMobileAds.framework
   • GoogleAppMeasurement.framework
   • GoogleUtilities.framework
   • nanopb.framework

- Added the "-ObjC" value in the 'Other Linker Flag' row in the 'Build Settings' tab
- Added 'import GoogleMobileAds' on the top of the 'AppDelegate.swift' file
- Added the following code into the 'didFinishLaunchingWithOptions() delegate function in the 'Appdelegate.swift' file:
    // Initialize AdMob
    GADMobileAds.sharedInstance().start(completionHandler: nil)

- Updated the Documentation

January 31, 2019

- Updated the following Facebook SDK Frameworks into 4.40.0 version:
    FBSDKCoreKit.framework
    FBSDKLoginKit.framework
    FBSDKShareKit.framework

You can find those .framework files into the 'Parse' folder - it's into the project folder.

November 6, 2018

- Just changed the Documentation's design

October 26, 2018

- First release, iOS 9.0 and above
- Native Xcode project, Swift language
- backend by Parse Server hosted on back4app

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